3D wireframe character

What is 3D Modelling? It is the process of preparing 3D data for computer graphics. Indeed, modelling in 3D can be likened to sculpting an object in the real world.

Many different techniques are used to create the objects in a scene, but these techniques can be limited depending on the particular 3D software being used. There are many 3D software programs. Of course here, we are focussing on 3DS Max, which is very powerful.

In a professional environment, for example in the creation of a 3D movie or computer game, there are several steps that are taken. These steps form the 3D modelling pipeline. These steps are:

* Pre-production

* Character design

* Storyboarding

* 3D modelling itself

* model optimisation

* texturing

Beyond these essential steps lie the more advanced stages, which are:

* Rigging

* Animation

* Post-production (for a movie)

* Production (for a movie)

* Environment set-up (for a game)

* 3D model setup (for a game)

* Character dynamics setup (for a game)

* Behaviour scripting (for a game)

* Physics mapping (for a game)

Models and scenes are built as wireframes, i.e., they have no texturing, as well as only minimal details and effects. Wireframe modelling requires less computing power than any form of rendering, and it has the advantage of speeding up the development process. Indeed, it form part of the overall modelling pipeline.

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